A cantrip is a special type of spell that’s weaker than other spells but can be used with greater freedom and flexibility. Casting a cantrip doesn’t use up your spell slots; you can cast a cantrip at will, any number of times per day.
- Acid Splash: Conjuration; Damage Creatures with Acid.
- Booming Blade: Evocation; Sheath your weapon with booming energy, damaging a target that attempts to move.
- Create Bonfire: Conjuration; Conjure a small bonfire on the ground.
- Dancing Lights: Evocation; Create four floating lights you can move.
- Fire Bolt: Evocation; Damage a creature with fire.
- Frostbite: Evocation; Damage a Creature with cold and hinder their attacks with weapons.
- Green-Flame Blade: Evocation; Sheath your weapon in green flame that leaps to a second target.
- Guidance: Divination; Magical guidance improves one ability check.
- Light: Evocation; Make an object glow.
- Lightning Lure: Evocation; Pull a foe towards you with a lash of electricity.
- Mage Hand: Conjuration; Command a floating hand to move objects.
- Magic Stone: Transmutation; Imbue small stones with magic to make them more damaging.
- Mending: Transmutation; Conduct simple repairs with magic.
- Message: Transmutation; Speak a message to a distant creature, who can reply.
- Poison Spray: Conjuration; Damage a creature with Poison.
- Prestidigitation: Transmutation; Perform minor (arcane) magical tricks.
- Ray of Frost: Evocation; Damage a creature with cold.
- Resistance: Abjuration; Magical wards improve one saving throw.
- Shocking Grasp: Evocation; Damage a creature with an electrifying touch.
- Spare the Dying: Necromancy; Stabilize a dying creature.
- Sword Burst: Conjuration; Conjure a momentary circle of spectral blades to damage foes.
- Thorn Whip: Transmutation; Lash out with a thorned vine, possibly pulling the target towards you.
- Thunderclap: Evocation; Damage nearby creatures with a burst of thunderous sound.