OneD&D Playtest 8
Necromancy cantrip
Casting Time: 1 action
Range: 15 feet
Components: V, S
Duration: Instantaneous
Choose a creature within range that has 0 Hit Points yet is alive. The creature becomes Stable.
At Higher Levels. The spell’s range doubles when you reach levels 5 (30 feet), 11 (60 feet), and 17 (120 feet).