- Blindness/Deafness: Necromancy; Blind or deafen a foe.
- Gentle Repose: Necromancy; Ritual; Prevent a corpse from decaying or being made undead.
- Ray of Enfeeblement: Necromancy; Fire a black beam of energy that inhibits a creature's strength of arms.
- Wither and Bloom: Necromancy; Rare; Invoke death and life, inflicting necrotic damage on foes, while allowing another creature to heal by spending a hit die.