- Animal Messenger: Enchantment; Compel an animal to deliver a message.
- Calm Emotions: Enchantment; Attempt to suppress strong emotions in a group of people.
- Crown of Madness: Enchantment; Drive a creature mad with a twisted crown of iron and force it to attack creatures you choose.
- Enthrall: Enchantment; Charm a creature so they have difficulty noticing anyone other than you.
- Gift of Gab: Enchantment; Rare; Alter the last six seconds of conversation in another creature's memory.
- Hold Person: Enchantment; Cause a humanoid of your choice to become paralyzed on the spot.
- Jim's Glowing Coin: Enchantment; Rare; Enchant a coin to produce light and distract creatures who view it.
- Suggestion: Enchantment; Suggest a course of action that the charmed creature feels compelled to undertake.
- Tasha's Mind Whip: Enchantment; Lash a creature with psychic energy and inhibit its ability to act.
- Zone of Truth: Enchantment; Create a magical zone in which creatures are compelled to tell the truth.