- Animal Friendship: Enchantment; Charm a beast to make it more friendly towards you.
- Bane: Enchantment; Weaken enemies attack rolls and saving throws.
- Bless: Enchantment; Bolster allies attack rolls and saving throws.
- Charm Person: Enchantment; Charm a humanoid to make it more friendly towards you.
- Command: Enchantment; Bid a creature to approach, run, release something, lie prone, or stop.
- Compelled Duel: Enchantment; Bid a creature focus their attention on you in a divinely ordained duel.
- Dissonant Whispers: Enchantment; Harm a creature with psychic whispers, possibly causing them to flee from you.
- Heroism: Enchantment; Grant a creature immunity to fear and a bolster them with temporary hit points.
- Hex: Enchantment; Curse a creature to recieve more damage and weaken one type of ability check.
- Silvery Barbs: Enchantment; Rare; Magically distract one creature, while granting advantage to another.
- Sleep: Enchantment; Place creatures into a magical slumber.
- Tasha's Hideous Laughter: Enchantment; Curse a creature of your choice with magical laughter, which renders them unablee to take action.