- Druid Grove: Abjuration; Create a magically warded natural area.
- Fizban's Platinum Shield: Abjuration; Create a field of silvery, protective light around a creature.
- Forbiddance: Abjuration; Ritual; Ward an area against magical travel.
- Globe of Invulnerability: Abjuration; Create an immobile area that is protected against spells cast from outside the area.
- Guards and Wards: Abjuration; Create magical wards that can protect an area in various ways.
- Primordial Ward: Abjuration; Gain temporary protections from certain types of elemental damage.