- Aura of Life: Abjuration; Radiate life-preserving energy that grants resistance against necrotic damage.
- Aura of Purity: Abjuration; Radiate purifying energy that grants protection against negative status effects.
- Banishment: Abjuration; Attempt to send a creature to another plane of existence.
- Death Ward: Abjuration; Prevent a creeature from dying once.
- Freedom of Movement: Abjuration; Grant a creature freedom from difficult terrain, paralysis, and restraints.
- Gate Seal: Abjuration; Force portals closed for the duration.
- Mordenkainen's Private Sanctum: Abjuration; Make an area magically secure.
- Stoneskin: Abjuration; Make a creature's skin hard as stone and resistant to nonmagical damage.