- Beacon of Hope: Abjuration; Bestow hope and vitality, increasing healing received and granting advantage on wisdom and death saves.
- Counterspell: Abjuration; Attempt to prevent another creature from casting a spell.
- Dispel Magic: Abjuration; Force the lasting effects of a spell to end.
- Glyph of Warding: Abjuration; Inscribe a glyph that creates magical effects triggered by other creatures.
- Intellect Fortress: Abjuration; Grant a creature resistance to psychic damage, as well as advantage on mental saves.
- Magic Circle: Abjuration; Create a magical circle that can exert various controlling forces on certain types of creatures.
- Nondetection: Abjuration; Hide a target from divination magic.
- Protection from Energy: Abjuration; Grant a creature resistance to a certain type of damage.
- Remove Curse: Abjuration; End all curses affecting one creature or object, or allow a creature end attunement to a cursed magic item.