- Aid: Abjuration; Bolster your allies with toughness, granting them additional hit points.
- Arcane Lock: Abjuration; Magically lock a door, window, gate, chest or other entryway.
- Lesser Restoration: Abjuration; Touch a creature to end one condition affecting it.
- Pass Without Trace: Abjuration; Veil yourself in shadow and silence to aid in stealth.
- Protection from Poison: Abjuration; Neutralize poison in a creature's system and provide them further resistance.
- Warding Bond: Abjuration; Create a ward between yourself and another willing creature, offering them additional protections.