- Arcane Gate: Conjuration; Create a pair of linked teleportation portals between two points.
- Blade Barrier: Evocation; Create a wall of razorsharp, spinning blades.
- Bones of the Earth: Transmutation; Summon six large pillars of stone from the earth.
- Chain Lightning: Evocation; Hurl a bolt of lightning that leaps between targets.
- Circle of Death: Necromancy; Cause harm with a radiating circle of negative energy.
- Conjure Fey: Conjuration; Summon a Fey creature to aid you.
- Contingency: Evocation; Pre-program a spell to be automatically cast when certain conditions are met.
- Create Homunculus: Transmutation; Create a small, helpful, and loyal construct using your own life force.
- Create Undead: Necromancy; Create more powerful undead from available corpses.
- Disintegrate: Transmutation; Fire a beam of highly damaging Force.
- Drawmij's Instant Summons: Conjuration; Ritual; Mark an object with a magical sigil to summon it to you at a later time.
- Druid Grove: Abjuration; Create a magically warded natural area.
- Eyebite: Necromancy; Transform one of your eyes into an inky black void imbued with dread power.
- Find the Path: Divination; Find the shortest, most direct physical route to a specific fixed location that you are familiar with.
- Fizban's Platinum Shield: Abjuration; Create a field of silvery, protective light around a creature.
- Flesh to Stone: Transmutation; Turn a creature to stone.
- Forbiddance: Abjuration; Ritual; Ward an area against magical travel.
- Globe of Invulnerability: Abjuration; Create an immobile area that is protected against spells cast from outside the area.
- Gravity Fissure: Evocation; Rare; Manifest a ravine of gravitational energy.
- Guards and Wards: Abjuration; Create magical wards that can protect an area in various ways.
- Harm: Necromancy; Unleash a virulent disease on a creature.
- Heal: Evocation; Heal a creature with a surge of positive energy.
- Heroes' Feast: Conjuration; Bring forth a great magical feast that grants creatures who eat it various benefits.
- Investiture of Flame: Transmutation; Empower yourself with elemental fire.
- Investiture of Ice: Transmutation; Empower yourself with elemental ice.
- Investiture of Stone: Transmutation; Empower yourself with elemental earth.
- Investiture of Wind: Transmutation; Empower yourself with elemental air.
- Magic Jar: Necromancy; Contain your soul in a magic vessel. Gain the ability to possess other humanoid creatures.
- Mass Suggestion: Enchantment; Magically suggest a course of action to a large number of creatures.
- Mental Prison: Illusion; Attempt to trap a creature within an illusion only they can perceive.
- Move Earth: Transmutation; Gain the ability to magically reshape earth.
- Otiluke's Freezing Sphere: Evocation; Hurl a frigid globe that inflicts cold damage.
- Otto's Irresistible Dance: Enchantment; Compel a creature to dance in place.
- Planar Ally: Conjuration; Beseech an otherworldly entity for aid.
- Primordial Ward: Abjuration; Gain temporary protections from certain types of elemental damage.
- Programmed Illusion: Illusion; Create a convincing illusion that activates when specific conditions occur.
- Psychic Crush: Enchantment; Rare; Overload the mind of a creater with psychic energy.
- Scatter: Conjuration; Teleport up to 5 creatures nearby up to 120 feet away.
- Soul Cage: Necromancy; Capture the soul of a dying creature in a tiny silver cage.
- Summon Fiend: Conjuration; Call forth a fiendish spirit to serve you.
- Sunbeam: Evocation; Fire beams of brilliant beams of light that inflict radiant damage.
- Tasha's Otherworldly Guise: Transmutation; Transform yourself into a being with aspects of the upper or lower planes.
- Tenser's Transformation: Transmutation; Endow yourself with endurance and martial prowess fueled by magic.
- Transport via Plants: Conjuration; Create a magical link between large inanimate plants.
- True Seeing: Divination; Gain the ability to see things as they truly are.
- Wall of Ice: Evocation; Create a wall of frigid cold ice.
- Wall of Thorns: Conjuration; Create a wall of tough, pliable, tangled brush.
- Widogast's Transmogrification: Transmutation; Rare; Permanently alter the physical body of a humanoid creature into another type of humanoid body.
- Wind Walk: Transmutation; Assume a gaseous form with the ability to fly and resistance to damage.
- Word of Recall: Conjuration; Instantly teleport to a previously designated sanctuary.