- Arcane Eye: Divination; Create an invisible, magical eye that you can peer through.
- Aura of Life: Abjuration; Radiate life-preserving energy that grants resistance against necrotic damage.
- Aura of Purity: Abjuration; Radiate purifying energy that grants protection against negative status effects.
- Banishment: Abjuration; Attempt to send a creature to another plane of existence.
- Blight: Necromancy; Unleash a wave of necromantic energy that drains moisture and vitality from living creatures.
- Charm Monster: Enchantment; Attempt to charm a creature of your choice.
- Compulsion: Enchantment; Compel a creature or creatures to move in a specific direction.
- Confusion: Enchantment; Assault a creature or ceatures mind with delusions and uncontrolled impulses.
- Conjure Minor Elementals: Conjuration; Summon Elementals to aid you.
- Conjure Woodland Beings: Conjuration; Summon fey creatures to aid you.
- Control Water: Transmutation; Gain control over an area of freestanding water.
- Death Ward: Abjuration; Prevent a creeature from dying once.
- Dimension Door: Conjuration; Teleport yourself up to 500 feet.
- Divination: Divination; Ritual; Ask a single question concerning a specific goal, event, or activity to occur within 7 days.
- Dominate Beast: Enchantment; Beguile a beast so that you can give it commands.
- Elemental Bane: Transmutation; Cause a creature to take more acid, cold, fire, lightning, or thunder damage.
- Evard's Black Tentacles: Conjuration; Conjure an area of squirming, otherworldly tentacles.
- Fabricate: Transmutation; Convert raw materials in to finished products.
- Find Greater Steed: Conjuration; Summon a spirit that assumes the form of a loyal, majestic mount.
- Fire Shield: Evocation; Wreathe yourself in thin, wispy flames that can protect you from heat or cold.
- Freedom of Movement: Abjuration; Grant a creature freedom from difficult terrain, paralysis, and restraints.
- Galder's Speedy Courier: Conjuration; Rare; Conjure a small air elemental that can carry items to another creature on the same plane.
- Gate Seal: Abjuration; Force portals closed for the duration.
- Giant Insect: Transmutation; Transform insects into giant versions of the same.
- Grasping Vine: Conjuration; Conjure a grasping vine that can pull creatures towards it.
- Gravity Sinkhole: Evocation; Rare; Create a sphere of crushing force that tugs creatures inward.
- Greater Invisibility: Illusion; Become invisibile, actions don't break invisibility.
- Guardian of Faith: Conjuration; Conjure a spectral guardian to protect an area.
- Guardian of Nature: Transmutation; Transform into a powerful guardian of nature.
- Hallucinatory Terrain: Illusion; Make an area of terrain appear to be a different kind of terrain.
- Ice Storm: Evocation; Pound an area with a hail of rock hard ice.
- Leomund's Secret Chest: Conjuration; Hide a chest and its contents on the ethereal plane.
- Locate Creature: Divination; Describe or name a creature and gain insight into its location.
- Mordenkainen's Faithful Hound: Conjuration; Conjure an invisible, phantom watchdog.
- Mordenkainen's Private Sanctum: Abjuration; Make an area magically secure.
- Otiluke's Resilient Sphere: Evocation; Create a shimmering sphere of force that nothing can pass through.
- Phantasmal Killer: Illusion; Manifest harmful illusions of a target's nightmares.
- Polymorph: Transmutation; Transform a creature into a new form.
- Raulothim's Psychic Lance: Enchantment; Unleash a shimmering lance of psychic power.
- Shadow Of Moil: Necromancy; Wreathe yourself in flame-like shadows.
- Sickening Radiance: Evocation; Summon a dim, greenish sphere of light that inflicts Radiant damage.
- Spirit Of Death: Necromancy; Call forth a spirit that embodies death.
- Staggering Smite: Evocation; Smite a creature with extra psychic damage, and possibly hamper the targets actions.
- Stone Shape: Transmutation; Transform a small amount of stone into another shape.
- Stoneskin: Abjuration; Make a creature's skin hard as stone and resistant to nonmagical damage.
- Storm Sphere: Evocation; Create a small, localized storm that can launch bolts of lightning.
- Summon Aberration: Conjuration; Call forth an aberrant spirit.
- Summon Construct: Conjuration; Call forth the spirit of a construct.
- Summon Elemental: Conjuration; Call forth an elemental spirit.
- Summon Greater Demon: Conjuration; Utter foul words to to summon a demon from the Abyss.
- Vitriolic Sphere: Evocation; Hurl a glowing, emerald ball of acid.
- Wall of Fire: Evocation; Create a wall of fire.
- Watery Sphere: Conjuration; Conjure a shimmering sphere of water that can engulf creatures.
- Widogast's Vault of Amber: Transmutation; Ritual; Rare; Preserve nonliving material in amber gems.
- Widogast's Web of Fire: Evocation; Rare; Unleash five crackling streaks of fire towards your enemies.