- Animate Dead: Necromancy; Create an undead servant from a corpse or pile of bones.
- Antagonize: Enchantment; Whisper antagonizing words that cause psychic damage and cause the target to lash out a nearby creature.
- Ashardalon's Stride: Transmutation; Flames blast from your feet, increasing movement speed and causing damage to adjacent creatures.
- Aura of Vitality: Evocation; Radiate an aura of healing energy.
- Beacon of Hope: Abjuration; Bestow hope and vitality, increasing healing received and granting advantage on wisdom and death saves.
- Bestow Curse: Necromancy; Curse a foe with various debilities.
- Blinding Smite: Evocation; Smite a creature with radiant damage, potentially blinding them.
- Blink: Transmutation; Randomly transition back and forth between the material plane and the ethereal plane.
- Call Lightning: Conjuration; Conjure a storm cloud that allows you to call down bolts of lightning.
- Catnap: Enchantment; Allow creatures to take a quick nap that counts as a short rest.
- Clairvoyance: Divination; Create an invisible sensor that allows you to see or hear a location from a distance.
- Conjure Animals: Conjuration; Summon Fey spirits, in the form of beasts, to aid you.
- Conjure Barrage: Conjuration; Cause ammunition to divide into a damaging cone attack.
- Counterspell: Abjuration; Attempt to prevent another creature from casting a spell.
- Create Food and Water: Conjuration; Conjure enough food and water for up to 15 people.
- Crusader's Mantle: Evocation; Radiate an aura that causes your weapons and those of your allies to deal additional radiant damage.
- Daylight: Evocation; Create a sphere of bright light that can dispel magical darkness.
- Dispel Magic: Abjuration; Force the lasting effects of a spell to end.
- Elemental Weapon: Transmutation; Cause a weapon to become magical and deal additional damage for the duration.
- Enemies Abound: Enchantment; Reach into a creature's mind and cause it to lose the ability to distinguish friend from foe.
- Erupting Earth: Transmutation; Cause a fountain of churned earth to erupt from the ground.
- Fast Friends: Enchantment; Rare; Charm a humanoid to cause to it to perform tasks you ask of it for the duration.
- Fear: Illusion; Instill fear in the mind of a creature.
- Feign Death: Necromancy; Ritual; Cause a creature to enter a state indistinguishable from death.
- Fireball: Evocation; Hurl a ball of flame at foes.
- Flame Arrows: Transmutation; Touch a quiver and cause ammo taken from it to deal additional fire damage.
- Fly: Transmutation; Grant a creature the ability to fly.
- Freedom of the Waves: Conjuration; Rare; Conjure a deluge of water that deals damage and knocks targets prone, as well as allowing the caster to teleport.
- Galder's Tower: Conjuration; Rare; Conjure a two-story tower made of stone, wood, or similar suitably sturdy materials.
- Gaseous Form: Transmutation; Transform a creature into a misty cloud for the duration.
- Glyph of Warding: Abjuration; Inscribe a glyph that creates magical effects triggered by other creatures.
- Haste: Transmutation; Cause a creature to move faster and granting them an extra action.
- Hunger Of Hadar: Conjuration; Create an area of bitter cold and darkness filled with horrible sounds.
- Hypnotic Pattern: Illusion; Create a twisting pattern of colors that can incapacitate creatures.
- Incite Greed: Enchantment; Rare; Charm a creature to make them desire the gem enchanted by this spell.
- Intellect Fortress: Abjuration; Grant a creature resistance to psychic damage, as well as advantage on mental saves.
- Leomund's Tiny Hut: Evocation; Ritual; Create a small dome of force to shelter inside.
- Life Transference: Necromancy; Sacrifice some of your own health to heal another creature.
- Lightning Arrow: Transmutation; Transform a ranged attack into an explosive bolt of lightning.
- Lightning Bolt: Evocation; Launch a long line of crackling lightning.
- Magic Circle: Abjuration; Create a magical circle that can exert various controlling forces on certain types of creatures.
- Major Image: Illusion; Create the image of an object, a creature, or some other visible phenomenon.
- Mass Healing Word: Evocation; Call out words of restoration that can heal multiple creatures.
- Meld into Stone: Transmutation; Ritual; Merge into a stone object or surface to conceal yourself.
- Melf's Minute Meteors: Evocation; Create six tiny meteors that can be hurled at foes.
- Motivational Speech: Enchantment; Rare; Grant creatures temporary hit points, advantage on wisdom saving throws, and advantage against creatures that strike them.
- Nondetection: Abjuration; Hide a target from divination magic.
- Phantom Steed: Illusion; Ritual; Conjure a quasi-real, horselike creature to ride.
- Plant Growth: Transmutation; Cause plants in an area to become thick and overgrown, or enrich the land for 1 year.
- Protection from Energy: Abjuration; Grant a creature resistance to a certain type of damage.
- Pulse Wave: Evocation; Rare; Release a cone of force damage that either pushes or pulls affected creatures.
- Remove Curse: Abjuration; End all curses affecting one creature or object, or allow a creature end attunement to a cursed magic item.
- Revivify: Necromancy; Revive a creature that has died in the last minute.
- Sending: Evocation; Send a short message to a creature with which you are familiar.
- Sleet Storm: Conjuration; Create freezing rain that causes difficult terrain and distracts creatures concentrating on spells.
- Slow: Transmutation; Make a creature move slower and limit its ability to take actions.
- Speak with Dead: Necromancy; Ask five questions of a corpse.
- Speak with Plants: Transmutation; Imbue plants with limited sentience and animation.
- Spirit Guardians: Conjuration; Call forth spirits to protect you.
- Spirit Shroud: Necromancy; Call forth spirits of the dead to enhance your attacks and hinder foes.
- Stinking Cloud: Conjuration; Conjure a cloud of yellow, nauseating gas.
- Summon Fey: Conjuration; Call forth a Fey spirit to aid you.
- Summon Lesser Demons: Conjuration; Utter foul words, summoning lesser demons from the chaos of the Abyss
- Summon Shadowspawn: Conjuration; Call forth a shadowy spirit to aid you.
- Summon Undead: Necromancy; Call forth an undead spirit to aid you.
- Summon Warrior Spirit: Conjuration; Rare; Call forth a warrior spirit to aid you.
- Thunder Step: Conjuration; Teleport to another space, causing thunder damage in an area around the place you just left.
- Tidal Wave: Conjuration; Conjure a crashing wave of water.
- Tiny Servant: Transmutation; Cause a tiny, nonmagical object to sprout arms and legs and follow simple commands.
- Tongues: Divination; Grant a creature the ability to understand any spoken language, and to be understood.
- Vampiric Touch: Necromancy; Deal necrotic damage with a touch, regaining half the damage delt as healing.
- Wall of Sand: Evocation; Conjure a wall of swirling sand.
- Wall of Water: Evocation; Conjure a wall of water.
- Water Breathing: Transmutation; Ritual; Grant creatures the ability to breathe water.
- Water Walk: Transmutation; Ritual; Grant creatures the ability to walk on liquid surfaces.
- Wind Wall: Evocation; Raise a wall of strong wind.