- Aganazzar's Scorcher: Evocation; Emit a 30 foot long line of roaring flame.
- Aid: Abjuration; Bolster your allies with toughness, granting them additional hit points.
- Air Bubble: Conjuration; Ritual; Create an air filled globe that allows a creature to breathe for up 24 hours.
- Alter Self: Transmutation; Physically alter your body to assume a different form.
- Animal Messenger: Enchantment; Compel an animal to deliver a message.
- Arcane Lock: Abjuration; Magically lock a door, window, gate, chest or other entryway.
- Augury: Divination; Ritual; Attempt to divine an answer about a specific course of action you intend to take in the next 30 minutes.
- Barkskin: Transmutation; Make a creature's skin tough like bark to improve their AC.
- Beast Sense: Divination; Ritual; Gain the use of a beast's eyes and ears.
- Blindness/Deafness: Necromancy; Blind or deafen a foe.
- Blur: Illusion; Make yourself more difficult to attack by making your form appear to shift and waver.
- Borrowed Knowledge: Divination; Rare; Gain proficiency in a skill you are not already proficient with.
- Branding Smite: Evocation; Smite a creature with radiant energy, and render the invisible visible.
- Calm Emotions: Enchantment; Attempt to suppress strong emotions in a group of people.
- Cloud of Daggers: Conjuration; Create a small cloud of spinning daggers at a point you designate.
- Continual Flame: Evocation; Create a magical flame that produces no heat and does not need air to burn.
- Cordon of Arrows: Transmutation; Place ammunition in the ground to create a magical trap.
- Crown of Madness: Enchantment; Drive a creature mad with a twisted crown of iron and force it to attack creatures you choose.
- Darkness: Evocation; Fill an area with magical darkness.
- Darkvision: Transmutation; Grant a willing creature darkvision.
- Detect Thoughts: Divination; Gain the ability to peer into another creatures mind and read their thoughts.
- Dragon's Breath: Transmutation; Imbue a creature with the ability to spew elemental energy from their mouth.
- Dust Devil: Conjuration; Conjure a small dust devil to bludgeon and push enemies.
- Earthbind: Transmutation; Rob a creature of its flying speed.
- Enhance Ability: Transmutation; Bolster a creatures attributes with magical effects.
- Enlarge/Reduce: Transmutation; Cause a creature to grow larger or smaller.
- Enthrall: Enchantment; Charm a creature so they have difficulty noticing anyone other than you.
- Find Steed: Conjuration; Summon a spirit that assumes the form of an intelligent, strong, and loyal steed.
- Find Traps: Divination; Reveal if a trap is present within your line of sight, but not where.
- Flame Blade: Evocation; Produce a fiery blade in your hand.
- Flaming Sphere: Conjuration; Create a damaging sphere of flame that can be freely moved about.
- Flock of Familiars: Conjuration; Rare; Temporarily summon multiple helpful familiars.
- Fortune's Favor: Divination; Rare; Impart latent luck to a creature of your choosing.
- Gentle Repose: Necromancy; Ritual; Prevent a corpse from decaying or being made undead.
- Gift of Gab: Enchantment; Rare; Alter the last six seconds of conversation in another creature's memory.
- Gust of Wind: Evocation; Conjure a strong blast of wind.
- Healing Spirit: Conjuration; Call forth a spirit of nature to sooth the wounded.
- Heat Metal: Transmutation; Cause a manufactured metal object to radiant painful heat.
- Hold Person: Enchantment; Cause a humanoid of your choice to become paralyzed on the spot.
- Immovable Object: Transmutation; Rare; Cause an object to become magically fixed in place.
- Invisibility: Illusion; Grant a creature temporary invisibility which ends if the creature takes hostile action.
- Jim's Glowing Coin: Enchantment; Rare; Enchant a coin to produce light and distract creatures who view it.
- Kinetic Jaunt: Transmutation; Rare; Magically empower your own movement.
- Knock: Transmutation; Cause a door, a box, a chest, set of manacles, or other object to become unlocked, unstuck, or unbarred.
- Lesser Restoration: Abjuration; Touch a creature to end one condition affecting it.
- Levitate: Transmutation; Cause an object or creature to float weightlessly, suspended in the air.
- Locate Animals or Plants: Divination; Ritual; Describe or name a type of beast or plant and discover the direction or distance of it within 5 miles.
- Locate Object: Divination; Describe or name an object and discover the direction and distance to it within 1000 feet.
- Magic Mouth: Illusion; Ritual; Implant a message within an object with specific trigger conditions.
- Magic Weapon: Transmutation; Turn a nonmagical weapon into a magic weapon temporarily.
- Maximillian's Earthen Grasp: Transmutation; Raise a hand made of compacted soil to seize and crush a creature.
- Melf's Acid Arrow: Evocation; Fire a shimmering green arrow of acid.
- Mind Spike: Divination; Reach into the mind of a creature to inflict psychic pain and track the creature's location.
- Mirror Image: Illusion; Create illusory duplicates to confuse your foes.
- Misty Step: Conjuration; Quickly teleport a short distance.
- Moonbeam: Evocation; Call down a silver beam of moonlight that inflicts radiant damage.
- Nathair's Mischief: Illusion; Fill an area with fey and draconic magic with unpredictable results.
- Nystul's Magic Aura: Illusion; Place a false magic aura on an item or creature.
- Pass Without Trace: Abjuration; Veil yourself in shadow and silence to aid in stealth.
- Phantasmal Force: Illusion; Craft an illusion that takes root in the mind of a creature, real enough to potentially cause harm.
- Prayer of Healing: Evocation; Recite a lengthy prayer that heals allies.
- Protection from Poison: Abjuration; Neutralize poison in a creature's system and provide them further resistance.
- Pyrotechnics: Transmutation; Transform existing fire into fireworks or billowing smoke.
- Ray of Enfeeblement: Necromancy; Fire a black beam of energy that inhibits a creature's strength of arms.
- Rime's Binding Ice: Evocation; Emanate a cone of cold that can freeze creatures in place.
- Rope Trick: Transmutation; Enchant a rope to open an entrance into an extradimensional space.
- Scorching Ray: Evocation; Launch three rays of fire at a target or targets.
- See Invisibility: Divination; Gain the ability to see invisible creatures and objects, as well as peer into the Ethereal plane.
- Shadow Blade: Illusion; Conjure a blade of solidified gloom that can inflict psychic damage.
- Shatter: Evocation; Create a sudden explosion of sonic force that inflicts thunder damage.
- Silence: Illusion; Ritual; Create an area in which no sound can pass.
- Skywrite: Transmutation; Ritual; Cause up to 10 words to appear in the sky as clouds.
- Snilloc's Snowball Storm: Evocation; Hurl a flurry of magical snowballs.
- Spider Climb: Transmutation; Gain the ability to climb vertical surfaces and across ceilings.
- Spike Growth: Transmutation; Create an area of twisting vines and damaging thorns.
- Spiritual Weapon: Evocation; Create a floating, spectral weapon associated with your deity that fights for you.
- Spray Of Cards: Conjuration; Spray a cone of spectral cards cause injury and blind foes.
- Suggestion: Enchantment; Suggest a course of action that the charmed creature feels compelled to undertake.
- Summon Beast: Conjuration; Call forth a bestial spirit to aid you.
- Tasha's Mind Whip: Enchantment; Lash a creature with psychic energy and inhibit its ability to act.
- Vortex Warp: Conjuration; Rare; Twist space to teleport another creature.
- Warding Bond: Abjuration; Create a ward between yourself and another willing creature, offering them additional protections.
- Warding Wind: Evocation; Create a strong wind around yourself that inhibits other creatures.
- Warp Sense: Divination; Sense the presence of portals within 30 feet of yourself.
- Web: Conjuration; Conjure a mass of sticky webbing that can restrain creatures.
- Wither and Bloom: Necromancy; Rare; Invoke death and life, inflicting necrotic damage on foes, while allowing another creature to heal by spending a hit die.
- Wristpocket: Conjuration; Ritual; Rare; Transport an object in your hand to an extradimensional space.
- Zone of Truth: Enchantment; Create a magical zone in which creatures are compelled to tell the truth.