The Survival skill allows a character to perform the tasks necessary to thrive in the wilderness: hunting, tracking, avoiding natural hazards, and traveling without getting lost (unlike Nature, a Survival Test doesn’t imply intellectual knowledge of the trouble you’re avoiding or tracking.) The most commonly used ability score is Wisdom. Examples include the following activities:
| DC | Activity |
| 10 | Determine which way is north above-ground; light a campfire; predict the weather; identify common plants |
| 15 | Identify rare plants; determine whether food or water is safe to consume; determine which way is north below-ground |
| 20 | Light a campfire in the driving rain; figure out the direction of the nearest natural water source |
A character might find their Ability Check further modified in the following ways:
If their quarry traveled by a commonly used path, or the terrain is hard and unlikely to bear footprints, the test might have disadvantage.
If their quarry blazed a new trail or has a distinctive paw/foot shape, the test might have advantage.
If the party is tracking a particularly large group, the test might have advantage.