A character makes a Sleight of Hand Test to perform feats of legerdemain or otherwise deceive the eyes with feats of agility or dexterousness. Examples include the following activities:
Sleight of Hand is often contested by the passive Perception of the creature you’re trying to trick, but some static examples include:
| DC | Activity |
| 10 | Perform an amusing “magic trick”; palm a coin |
| 15 | Make an object the size of a deck of cards “disappear” |
| 18 | Hide a small weapon such as a dagger or short sword on your person. |
| 20 | Conceal a cumbersome object; attempt to fish an object out of a dangerous space such as the gears of an active machine |