- Abi-Dalzim's Horrid Wilting: Necromancy; Cause necrotic damage by dehydrating every creature in an area.
- Antimagic Field: Abjuration; Create an area that is divorced from the magical energy of the multiverse.
- Antipathy/Sympathy: Enchantment; Attract or repel creatures of your choice.
- Clone: Necromancy; Grow an inert duplicate of a living creature as a safeguard against death.
- Control Weather: Transmutation; Take control of the weather within 5 miles of you.
- Dark Star: Evocation; Create a sphere of magical darkness and crushing gravitational force.
- Demiplane: Conjuration; Create a shadowy door to a demiplane.
- Dominate Monster: Enchantment; Beguile a creature of your choice.
- Feeblemind: Enchantment; Blast the mind of a creature, attempting to shatter its intellect and personality.
- Illusory Dragon: Illusion; Gather threads of shadow to create a huge, shadowy dragon.
- Incendiary Cloud: Conjuration; Conjure a swirling cloud of smoke and white-hot embers.
- Maddening Darkness: Evocation; Create an area of magical darkness, filled with shrieks and gibbering that inflict psychic damage.
- Maze: Conjuration; Banish a creature into a labyrinthine demiplane.
- Mighty Fortress: Conjuration; Conjure a fortress of stone from the ground.
- Mind Blank: Abjuration; Render a creature immune to psychic damage, charm, and any ability or spell that senses emotions of reads minds.
- Power Word: Stun: Enchantment; Utter a word of power that can render a target stunned.
- Reality Break: Conjuration; Shatter the barriers between realities and timelines, thrusting a creature into turmoil and madness.
- Sunburst: Evocation; Inflict radiant damage with a brilliant burst of sunlight.
- Telepathy: Evocation; Create a telepathic link between yourself and another creature anywhere on the same plane.