- Absorb Elements: Abjuration; React to gain Resistance to a type of elemental damage, and then retaliate with the same.
- Alarm: Abjuration; Ritual; Be alerted if a creature enters a warded area.
- Burning Hands: Evocation; A small cone of flame rushes from your hands.
- Catapult: Transmutation; Magically fling objects with incredible force.
- Cause Fear: Necromancy; Frighten a single living creature.
- Charm Person: Enchantment; Charm a humanoid to make it more friendly towards you.
- Chromatic Orb: Evocation; Hurl a sphere of elemental damage of a chosen type.
- Color Spray: Illusion; Swirling colors blind creatures.
- Comprehend Languages: Divination; Ritual; Understand the meaning of any language you can see or hear.
- Detect Magic: Divination; Ritual; Sense the presence of magic, and school of magic if any, within a close proximity.
- Disguise Self: Illusion; Cast a simple illusory disguise over yourself.
- Distort Value: Illusion; Cast an illusion to increase or decrease the perceived value of an object.
- Earth Tremor: Evocation; Create a very small, localized earthquake.
- Expeditious Retreat: Transmutation; Gain the ability to dash as a bonus action for the duration.
- False Life: Necromancy; Bolster yourself with temporary hit points.
- Feather Fall: Transmutation; Slow your falling speed to avoid falling damage.
- Find Familiar: Conjuration; Ritual; Conjure a small, helpful creature.
- Fog Cloud: Conjuration; Create an area of dense, obscuring fog.
- Frost Fingers: Evocation; A small cone of frost rushes from your hands.
- Gift of Alacrity: Divination; Bolster the initiative rolls of a creature you touch.
- Grease: Conjuration; Create an area of slick grease.
- Ice Knife: Conjuration; Hurl a blade of ice that explodes on impact.
- Identify: Divination; Ritual; Learn the properties of a magic item you touch.
- Illusory Script: Illusion; Ritual; Utilize magic to create secret messages.
- Jim's Magic Missile: Evocation; A slightly more potent magic missile that requires an attack roll and can potentially miscast.
- Jump: Transmutation; Touch a creature to increase their jump range.
- Longstrider: Transmutation; Touch a creature to increase their movement speed.
- Mage Armor: Abjuration; Touch a creature to magically bolster their armor class.
- Magic Missile: Evocation; Hurl magical darts of force that automatically hit targets.
- Magnify Gravity: Transmutation; Magically intensify gravity in a small area inflicting damage and reducing a creature's speed.
- Protection from Evil and Good: Abjuration; Magically enhance a creature's defenses against aberrations, celestials, elementals, fey, fiends, and undead.
- Ray of Sickness: Necromancy; Fire a ray of green energy that inflicts damage and poisons a target.
- Shield: Abjuration; Quickly conjure a magical barrier to ward yourself against attacks and magic missiles.
- Silent Image: Illusion; Create a detailed but soundless illusion of an object, creature, or visibile phenomenon.
- Silvery Barbs: Enchantment; Magically distract one creature, while granting advantage to another.
- Sleep: Enchantment; Place creatures into a magical slumber.
- Tasha's Caustic Brew: Evocation; A long, narrow stream of acid leaps from your hands.
- Tasha's Hideous Laughter: Enchantment; Curse a creature of your choice with magical laughter, which renders them unablee to take action.
- Tenser's Floating Disk: Conjuration; Ritual; Create a magical disk to carry great weights.
- Thunderwave: Evocation; Unleash a wave of thunder that causes damage and potentially pushes enemies away.
- Unearthly Chorus: Illusion; Conjure unearthly music that aids your Performance checks.
- Unseen Servant: Conjuration; Ritual; Summon an invisible spirit to complete simple tasks.
- Witch Bolt: Evocation; Launch a bolt of electrical energy that arcs between you and your target, dealing sustained damage over time.