- Commune with City: Divination; Ritual; Briefly become one with the city and gain knowledge of the surrounding area.
- Contact Other Plane: Divination; Ritual; Contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane.
- Danse Macabre: Necromancy; Animate a number of corpses under your command.
- Dream: Illusion; A spell which can shape a creature's dreams.
- Enervation: Necromancy; Conjure a tendril of inky darkness that drains life from a target.
- Far Step: Conjuration; Teleport up to 60 feet.
- Hold Monster: Enchantment; Paralyze any non-undead creature.
- Infernal Calling: Conjuration; Utter a dark incantation and summon a devil.
- Mislead: Illusion; Become invisible while also creating an illusory double to misdirect observers.
- Negative Energy Flood: Necromancy; Unleash ribbons of negative energy that inflect necrotic damage and raise zombies.
- Planar Binding: Abjuration; Attempt to bind a celestial, an elemental, a fey, or a fiend to your service.
- Scrying: Divination; See and hear a particular creature of your choice on the same plane of existence as you.
- Synaptic Static: Enchantment; Cauce an explosion ot psychic energy.
- Teleportation Circle: Conjuration; Create a magical circle capable of teleporting you to other, permanent teleportation circles.
- Wall of Light: Evocation; Create a shimmering wall of bright light.