- Borrowed Knowledge: Divination; Gain proficiency in a skill you are not already proficient with.
- Cloud of Daggers: Conjuration; Create a small cloud of spinning daggers at a point you designate.
- Crown of Madness: Enchantment; Drive a creature mad with a twisted crown of iron and force it to attack creatures you choose.
- Darkness: Evocation; Fill an area with magical darkness.
- Earthbind: Transmutation; Rob a creature of its flying speed.
- Enthrall: Enchantment; Charm a creature so they have difficulty noticing anyone other than you.
- Flock of Familiars: Conjuration; Temporarily summon multiple helpful familiars.
- Hold Person: Enchantment; Cause a humanoid of your choice to become paralyzed on the spot.
- Invisibility: Illusion; Grant a creature temporary invisibility which ends if the creature takes hostile action.
- Mind Spike: Divination; Reach into the mind of a creature to inflict psychic pain and track the creature's location.
- Mirror Image: Illusion; Create illusory duplicates to confuse your foes.
- Misty Step: Conjuration; Quickly teleport a short distance.
- Ray of Enfeeblement: Necromancy; Fire a black beam of energy that inhibits a creature's strength of arms.
- Shadow Blade: Illusion; Conjure a blade of solidified gloom that can inflict psychic damage.
- Shatter: Evocation; Create a sudden explosion of sonic force that inflicts thunder damage.
- Spider Climb: Transmutation; Gain the ability to climb vertical surfaces and across ceilings.
- Spray Of Cards: Conjuration; Spray a cone of spectral cards cause injury and blind foes.
- Suggestion: Enchantment; Suggest a course of action that the charmed creature feels compelled to undertake.
- Warp Sense: Divination; Sense the presence of portals within 30 feet of yourself.