Player's Handbook
Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.
1st-level Draconic Bloodline Feature
At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.
| Draconic Ancestry | |
| Dragon Color | Damage Type |
| Black | Acid |
| Blue | Lightning |
| Brass | Fire |
| Bronze | Lightning |
| Copper | Acid |
| Gold | Fire |
| Green | Poison |
| Red | Fire |
| Silver | Cold |
| White | Cold |
You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.
1st-level Draconic Bloodline Feature
As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier.
6th-level Draconic Bloodline Feature
Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.
14th-level Draconic Bloodline Feature
At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.
You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.
18th-level Draconic Bloodline Feature
Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.
The Sorcerer, Revised v 10.0
Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.
level Draconic Bloodline Feature
At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.
| Draconic Ancestry | |
| Dragon Color | Damage Type |
| Amethyst (gem) | Force |
| Black (chromatic) | Acid |
| Blue (chromatic) | Lightning |
| Brass (metallic) | Fire |
| Bronze (metallic) | Lightning |
| Copper (metallic) | Acid |
| Crystal (gem) | Radiant |
| Emerald (gem) | Psychic |
| Gold (metallic) | Fire |
| Green (chromatic) | Poison |
| Red (chromatic) | Fire |
| Sapphire (gem) | Thunder |
| Silver (metallic) | Cold |
| Topaz (gem) | Necrotic |
| White (chromatic) | Cold |
You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.
1st-level Draconic Bloodline Feature
You learn additional spells when you reach certain levels in this class, as shown in the Draconic Spells table as well as the succeeding tables for each dragon type. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained with this feature with another spell of the same level. The new spell must be an evocation or transmutation spell from the sorcerer, warlock, or wizard spell lists.
| Draconic Spells | |
| Sorcerer Level | Spells |
| 1st | Cause Fear (chromatic or Metallic only), Charm Person (Gem only) |
| 3rd | Dragon's Breath* |
| 5th | Fly |
| 7th | Elemental Bane (Chromatic Only), Polymorph (Gem and Metallic Only) |
| 9th | Summon Draconic Spirit** |
*Unless you gain these spells from another source, you can only deal the damage type associated with your Draconic Ancestry, even if that damage type is not among the spell's regular options.
**Unless you gain this spell from another source, you can only summon a draconic spirit of your ancestor's type.
| Amethyst Dragon Spells | |
| Sorcerer Level | Spells |
| 1st | Magic Missile |
| 3rd | Spiritual Weapon |
| 5th | Water Breathing |
| 7th | Control Water |
| 9th | Telekinesis |
| Black Dragon Spells | |
| Sorcerer Level | Spells |
| 1st | Tasha's Caustic Brew |
| 3rd | Melf's Acid Arrow |
| 5th | Water Breathing |
| 7th | Vitriolic Sphere |
| 9th | Insect Plague |
| Blue Dragon Spells | |
| Sorcerer Level | Spells |
| 1st | Witch Bolt |
| 3rd | Dust Devil |
| 5th | Call Lightning |
| 7th | Storm Sphere |
| 9th | Wall of Stone |
| Brass Dragon Spells | |
| Sorcerer Level | Spells |
| 1st | Sleep |
| 3rd | Aganazzar's Scorcher |
| 5th | Melf's Minute Meteors |
| 7th | Fire Shield (warm shield only) |
| 9th | Immolation |
| Bronze Dragon Spells | |
| Sorcerer Level | Spells |
| 1st | Witch Bolt |
| 3rd | Gust of Wind |
| 5th | Water Breathing |
| 7th | Storm Sphere |
| 9th | Control Winds |
| Copper Dragon Spells | |
| Sorcerer Level | Spells |
| 1st | Tasha's Caustic Brew |
| 3rd | Melf's Acid Arrow |
| 5th | Slow |
| 7th | Vitriolic Sphere |
| 9th | Transmute Rock |
| Crystal Dragon Spells | |
| Sorcerer Level | Spells |
| 1st | Guiding Bolt |
| 3rd | Moonbeam |
| 5th | Hypnotic Pattern |
| 7th | Divination |
| 9th | Dawn |
| Emerald Dragon Spells | |
| Sorcerer Level | Spells |
| 1st | Dissonant Whispers |
| 3rd | Invisibility |
| 5th | Major Image |
| 7th | Raulothim's Psychic Lance |
| 9th | Synaptic Static |
| Gold Dragon Spells | |
| Sorcerer Level | Spells |
| 1st | Burning Hands |
| 3rd | Ray of Enfeeblement |
| 5th | Water Breathing |
| 7th | Fire Shield (Warm Shield Only) |
| 9th | Immolation |
| Green Dragon Spells | |
| Sorcerer Level | Spells |
| 1st | Ray of Sickness |
| 3rd | Protection from Poison |
| 5th | Water Breathing |
| 7th | Grasping Vine |
| 9th | Cloudkill |
| Red Dragon Spells | |
| Sorcerer Level | Spells |
| 1st | Hellish Rebuke |
| 3rd | Ashardalon's Stride |
| 5th | Fireball |
| 7th | Wall of Fire |
| 9th | Immolation |
| Sapphire Dragon Spells | |
| Sorcerer Level | Spells |
| 1st | Thunderwave |
| 3rd | Spider Climb |
| 5th | Thunder Step |
| 7th | Stone Shape |
| 9th | Destructive Wave |
| Silver Dragon Spells | |
| Sorcerer Level | Spells |
| 1st | Frost Fingers |
| 3rd | Hold Person |
| 5th | Sleet Storm |
| 7th | Ice Storm |
| 9th | Hold Monster |
| Topaz Dragon Spells | |
| Sorcerer Level | Spells |
| 1st | Inflict Wounds |
| 3rd | Ray of Enfeeblement |
| 5th | Water Breathing |
| 7th | Blight |
| 9th | Negative Energy Flood |
| White Dragon Spells | |
| Sorcerer Level | Spells |
| 1st | Frost Fingers |
| 3rd | Rime's Binding Ice |
| 5th | Sleet Storm |
| 7th | Ice Storm |
| 9th | Cone of Cold |
1st-level Draconic Bloodline Feature
As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier + your Charisma Modifier.
6th-level Draconic Bloodline Feature
Starting at 6th level, you gain resistance to the damage type associated with your Draconic Ancestry.
Additionally, when you cast a spell that deals damage of the type associated with your draconic ancestry, add your Charisma modifier to one damage roll of that spell.
14th-level Draconic Bloodline Feature
At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.
You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.
18th-level Draconic Bloodline Feature
You gain immunity to the damage type associate with your draconic ancestry.
18th-level Draconic Bloodline Feature
Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.
Once you use this feature, you can't use it again until you finish a long rest, unless you spend 5 sorcery points to use it again.
Variant: Form of the Dragon
18th-level Draconic Bloodline Feature (replaces Draconic Pressence)
You can use your action to transform into an adult dragon of your ancestor's type as if you had cast the shapechange spell , with the following differences:
- It doesn't require concentration.
- The transformation lasts for 1 minute. It ends early if you are incapacitated, you die, or if you dismiss it as a bonus action.
- You can't use your action to assume a different form.
Once you use this feature, you can't use it again until you finish a long rest.