- Aid: Abjuration; Bolster your allies with toughness, granting them additional hit points.
- Air Bubble: Conjuration; Ritual; Create an air filled globe that allows a creature to breathe for up 24 hours.
- Animal Messenger: Enchantment; Compel an animal to deliver a message.
- Barkskin: Transmutation; Make a creature's skin tough like bark to improve their AC.
- Beast Sense: Divination; Ritual; Gain the use of a beast's eyes and ears.
- Cordon of Arrows: Transmutation; Place ammunition in the ground to create a magical trap.
- Darkvision: Transmutation; Grant a willing creature darkvision.
- Enhance Ability: Transmutation; Bolster a creatures attributes with magical effects.
- Find Traps: Divination; Reveal if a trap is present within your line of sight, but not where.
- Gust of Wind: Evocation; Conjure a strong blast of wind.
- Healing Spirit: Conjuration; Call forth a spirit of nature to sooth the wounded.
- Lesser Restoration: Abjuration; Touch a creature to end one condition affecting it.
- Locate Animals or Plants: Divination; Ritual; Describe or name a type of beast or plant and discover the direction or distance of it within 5 miles.
- Locate Object: Divination; Describe or name an object and discover the direction and distance to it within 1000 feet.
- Magic Weapon: Transmutation; Turn a nonmagical weapon into a magic weapon temporarily.
- Pass Without Trace: Abjuration; Veil yourself in shadow and silence to aid in stealth.
- Protection from Poison: Abjuration; Neutralize poison in a creature's system and provide them further resistance.
- Silence: Illusion; Ritual; Create an area in which no sound can pass.
- Spike Growth: Transmutation; Create an area of twisting vines and damaging thorns.
- Summon Beast: Conjuration; Call forth a bestial spirit to aid you.