- Aid: Abjuration; Bolster your allies with toughness, granting them additional hit points.
- Branding Smite: Evocation; Smite a creature with radiant energy, and render the invisible visible.
- Find Steed: Conjuration; Summon a spirit that assumes the form of an intelligent, strong, and loyal steed.
- Gentle Repose: Necromancy; Ritual; Prevent a corpse from decaying or being made undead.
- Lesser Restoration: Abjuration; Touch a creature to end one condition affecting it.
- Locate Object: Divination; Describe or name an object and discover the direction and distance to it within 1000 feet.
- Magic Weapon: Transmutation; Turn a nonmagical weapon into a magic weapon temporarily.
- Prayer of Healing: Evocation; Recite a lengthy prayer that heals allies.
- Protection from Poison: Abjuration; Neutralize poison in a creature's system and provide them further resistance.
- Warding Bond: Abjuration; Create a ward between yourself and another willing creature, offering them additional protections.
- Zone of Truth: Enchantment; Create a magical zone in which creatures are compelled to tell the truth.