A cantrip is a special type of spell that’s weaker than other spells but can be used with greater freedom and flexibility. Casting a cantrip doesn’t use up your spell slots; you can cast a cantrip at will, any number of times per day.
- Control Flames: Transmutation; Exert limited control over nonmagical flame.
- Create Bonfire: Conjuration; Conjure a small bonfire on the ground.
- Druidcraft: Transmutation; Perform minor (Primal) magical tricks.
- Frostbite: Evocation; Damage a Creature with cold and hinder their attacks with weapons.
- Guidance: Divination; Magical guidance improves one ability check.
- Gust: Transmutation; Seize control of the air to produce small gusts of wind.
- Infestation: Conjuration; Conjure a temporary damaging swarm of tiny parasites.
- Magic Stone: Transmutation; Imbue small stones with magic to make them more damaging.
- Mending: Transmutation; Conduct simple repairs with magic.
- Mold Earth: Transmutation; Use magic to manipulate nonmagical, unworked earth.
- Poison Spray: Conjuration; Damage a creature with Poison.
- Primal Savagery: Transmutation; Channel Primal magic to cuase your teeth or nails to deliver a corrosive attack.
- Produce Flame: Conjuration; Kindle small flames to provide light or attack with.
- Resistance: Abjuration; Magical wards improve one saving throw.
- Shape Water: Transmutation; Use magic to manipulate nonmagical water.
- Shillelagh: Transmutation; Imbue a stick or wooden weapon with primal magic to make it more damaging.
- Thorn Whip: Transmutation; Lash out with a thorned vine, possibly pulling the target towards you.
- Thunderclap: Evocation; Damage nearby creatures with a burst of thunderous sound.