- Bones of the Earth: Transmutation; Summon six large pillars of stone from the earth.
- Conjure Fey: Conjuration; Summon a Fey creature to aid you.
- Druid Grove: Abjuration; Create a magically warded natural area.
- Find the Path: Divination; Find the shortest, most direct physical route to a specific fixed location that you are familiar with.
- Flesh to Stone: Transmutation; Turn a creature to stone.
- Heal: Evocation; Heal a creature with a surge of positive energy.
- Heroes' Feast: Conjuration; Bring forth a great magical feast that grants creatures who eat it various benefits.
- Investiture of Flame: Transmutation; Empower yourself with elemental fire.
- Investiture of Ice: Transmutation; Empower yourself with elemental ice.
- Investiture of Stone: Transmutation; Empower yourself with elemental earth.
- Investiture of Wind: Transmutation; Empower yourself with elemental air.
- Move Earth: Transmutation; Gain the ability to magically reshape earth.
- Primordial Ward: Abjuration; Gain temporary protections from certain types of elemental damage.
- Sunbeam: Evocation; Fire beams of brilliant beams of light that inflict radiant damage.
- Transport via Plants: Conjuration; Create a magical link between large inanimate plants.
- Wall of Thorns: Conjuration; Create a wall of tough, pliable, tangled brush.
- Wind Walk: Transmutation; Assume a gaseous form with the ability to fly and resistance to damage.