- Blight: Necromancy; Unleash a wave of necromantic energy that drains moisture and vitality from living creatures.
- Charm Monster: Enchantment; Attempt to charm a creature of your choice.
- Confusion: Enchantment; Assault a creature or ceatures mind with delusions and uncontrolled impulses.
- Conjure Minor Elementals: Conjuration; Summon Elementals to aid you.
- Conjure Woodland Beings: Conjuration; Summon fey creatures to aid you.
- Control Water: Transmutation; Gain control over an area of freestanding water.
- Divination: Divination; Ritual; Ask a single question concerning a specific goal, event, or activity to occur within 7 days.
- Dominate Beast: Enchantment; Beguile a beast so that you can give it commands.
- Elemental Bane: Transmutation; Cause a creature to take more acid, cold, fire, lightning, or thunder damage.
- Fire Shield: Evocation; Wreathe yourself in thin, wispy flames that can protect you from heat or cold.
- Freedom of Movement: Abjuration; Grant a creature freedom from difficult terrain, paralysis, and restraints.
- Giant Insect: Transmutation; Transform insects into giant versions of the same.
- Grasping Vine: Conjuration; Conjure a grasping vine that can pull creatures towards it.
- Guardian of Nature: Transmutation; Transform into a powerful guardian of nature.
- Hallucinatory Terrain: Illusion; Make an area of terrain appear to be a different kind of terrain.
- Ice Storm: Evocation; Pound an area with a hail of rock hard ice.
- Locate Creature: Divination; Describe or name a creature and gain insight into its location.
- Polymorph: Transmutation; Transform a creature into a new form.
- Stone Shape: Transmutation; Transform a small amount of stone into another shape.
- Stoneskin: Abjuration; Make a creature's skin hard as stone and resistant to nonmagical damage.
- Summon Elemental: Conjuration; Call forth an elemental spirit.
- Wall of Fire: Evocation; Create a wall of fire.
- Watery Sphere: Conjuration; Conjure a shimmering sphere of water that can engulf creatures.