- Aura of Vitality: Evocation; Radiate an aura of healing energy.
- Call Lightning: Conjuration; Conjure a storm cloud that allows you to call down bolts of lightning.
- Conjure Animals: Conjuration; Summon Fey spirits, in the form of beasts, to aid you.
- Daylight: Evocation; Create a sphere of bright light that can dispel magical darkness.
- Dispel Magic: Abjuration; Force the lasting effects of a spell to end.
- Elemental Weapon: Transmutation; Cause a weapon to become magical and deal additional damage for the duration.
- Erupting Earth: Transmutation; Cause a fountain of churned earth to erupt from the ground.
- Feign Death: Necromancy; Ritual; Cause a creature to enter a state indistinguishable from death.
- Flame Arrows: Transmutation; Touch a quiver and cause ammo taken from it to deal additional fire damage.
- Freedom of the Waves: Conjuration; Conjure a deluge of water that deals damage and knocks targets prone, as well as allowing the caster to teleport.
- Meld into Stone: Transmutation; Ritual; Merge into a stone object or surface to conceal yourself.
- Plant Growth: Transmutation; Cause plants in an area to become thick and overgrown, or enrich the land for 1 year.
- Protection from Energy: Abjuration; Grant a creature resistance to a certain type of damage.
- Revivify: Necromancy; Revive a creature that has died in the last minute.
- Sleet Storm: Conjuration; Create freezing rain that causes difficult terrain and distracts creatures concentrating on spells.
- Speak with Plants: Transmutation; Imbue plants with limited sentience and animation.
- Summon Fey: Conjuration; Call forth a Fey spirit to aid you.
- Tidal Wave: Conjuration; Conjure a crashing wave of water.
- Wall of Water: Evocation; Conjure a wall of water.
- Water Breathing: Transmutation; Ritual; Grant creatures the ability to breathe water.
- Water Walk: Transmutation; Ritual; Grant creatures the ability to walk on liquid surfaces.
- Wind Wall: Evocation; Raise a wall of strong wind.