- Air Bubble: Conjuration; Ritual; Create an air filled globe that allows a creature to breathe for up 24 hours.
- Animal Messenger: Enchantment; Compel an animal to deliver a message.
- Augury: Divination; Ritual; Attempt to divine an answer about a specific course of action you intend to take in the next 30 minutes.
- Barkskin: Transmutation; Make a creature's skin tough like bark to improve their AC.
- Beast Sense: Divination; Ritual; Gain the use of a beast's eyes and ears.
- Continual Flame: Evocation; Create a magical flame that produces no heat and does not need air to burn.
- Darkvision: Transmutation; Grant a willing creature darkvision.
- Dust Devil: Conjuration; Conjure a small dust devil to bludgeon and push enemies.
- Earthbind: Transmutation; Rob a creature of its flying speed.
- Enhance Ability: Transmutation; Bolster a creatures attributes with magical effects.
- Enlarge/Reduce: Transmutation; Cause a creature to grow larger or smaller.
- Find Traps: Divination; Reveal if a trap is present within your line of sight, but not where.
- Flame Blade: Evocation; Produce a fiery blade in your hand.
- Flaming Sphere: Conjuration; Create a damaging sphere of flame that can be freely moved about.
- Gust of Wind: Evocation; Conjure a strong blast of wind.
- Healing Spirit: Conjuration; Call forth a spirit of nature to sooth the wounded.
- Heat Metal: Transmutation; Cause a manufactured metal object to radiant painful heat.
- Hold Person: Enchantment; Cause a humanoid of your choice to become paralyzed on the spot.
- Lesser Restoration: Abjuration; Touch a creature to end one condition affecting it.
- Locate Animals or Plants: Divination; Ritual; Describe or name a type of beast or plant and discover the direction or distance of it within 5 miles.
- Locate Object: Divination; Describe or name an object and discover the direction and distance to it within 1000 feet.
- Moonbeam: Evocation; Call down a silver beam of moonlight that inflicts radiant damage.
- Pass Without Trace: Abjuration; Veil yourself in shadow and silence to aid in stealth.
- Protection from Poison: Abjuration; Neutralize poison in a creature's system and provide them further resistance.
- Skywrite: Transmutation; Ritual; Cause up to 10 words to appear in the sky as clouds.
- Spike Growth: Transmutation; Create an area of twisting vines and damaging thorns.
- Summon Beast: Conjuration; Call forth a bestial spirit to aid you.
- Warding Wind: Evocation; Create a strong wind around yourself that inhibits other creatures.
- Wither and Bloom: Necromancy; Invoke death and life, inflicting necrotic damage on foes, while allowing another creature to heal by spending a hit die.