- Commune: Divination; Ritual; Contact your deity to ask up to three questions.
- Contagion: Necromancy; Cause your touch to inflict disease.
- Dawn: Evocation; Create a column of intense sunlight that inflicts Radiant damage.
- Dispel Evil and Good: Abjuration; Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane.
- Flame Strike: Evocation; Call down a vertical column of divine fire from the heavens.
- Geas: Enchantment; Place a magical command on a creature, forcing it to carry out some service or refrain from some action or course of activity as you decide.
- Greater Restoration: Abjuration; Touch a creature with positive energy, undoing debilitating effects.
- Hallow: Evocation; Infuse an area around with Holy (or unholy) power.
- Holy Weapon: Evocation; Imbue a weapon with Holy power.
- Insect Plague: Conjuration; Summon a swarm of biting locusts.
- Legend Lore: Divination; Gain a brief summary of significant lore about a person, place, or thing.
- Mass Cure Wounds: Evocation; Release a wave of healing energy.
- Planar Binding: Abjuration; Attempt to bind a celestial, an elemental, a fey, or a fiend to your service.
- Raise Dead: Necromancy; Return a dead creature to life, provided it has been dead no longer than 10 days.
- Scrying: Divination; See and hear a particular creature of your choice on the same plane of existence as you.
- Summon Celestial: Conjuration; Call forth a celestial spirit to aid you.