- Animate Dead: Necromancy; Create an undead servant from a corpse or pile of bones.
- Aura of Vitality: Evocation; Radiate an aura of healing energy.
- Beacon of Hope: Abjuration; Bestow hope and vitality, increasing healing received and granting advantage on wisdom and death saves.
- Bestow Curse: Necromancy; Curse a foe with various debilities.
- Clairvoyance: Divination; Create an invisible sensor that allows you to see or hear a location from a distance.
- Create Food and Water: Conjuration; Conjure enough food and water for up to 15 people.
- Daylight: Evocation; Create a sphere of bright light that can dispel magical darkness.
- Dispel Magic: Abjuration; Force the lasting effects of a spell to end.
- Fast Friends: Enchantment; Charm a humanoid to cause to it to perform tasks you ask of it for the duration.
- Feign Death: Necromancy; Ritual; Cause a creature to enter a state indistinguishable from death.
- Glyph of Warding: Abjuration; Inscribe a glyph that creates magical effects triggered by other creatures.
- Incite Greed: Enchantment; Charm a creature to make them desire the gem enchanted by this spell.
- Life Transference: Necromancy; Sacrifice some of your own health to heal another creature.
- Magic Circle: Abjuration; Create a magical circle that can exert various controlling forces on certain types of creatures.
- Mass Healing Word: Evocation; Call out words of restoration that can heal multiple creatures.
- Meld into Stone: Transmutation; Ritual; Merge into a stone object or surface to conceal yourself.
- Motivational Speech: Enchantment; Grant creatures temporary hit points, advantage on wisdom saving throws, and advantage against creatures that strike them.
- Protection from Energy: Abjuration; Grant a creature resistance to a certain type of damage.
- Remove Curse: Abjuration; End all curses affecting one creature or object, or allow a creature end attunement to a cursed magic item.
- Revivify: Necromancy; Revive a creature that has died in the last minute.
- Sending: Evocation; Send a short message to a creature with which you are familiar.
- Speak with Dead: Necromancy; Ask five questions of a corpse.
- Spirit Guardians: Conjuration; Call forth spirits to protect you.
- Spirit Shroud: Necromancy; Call forth spirits of the dead to enhance your attacks and hinder foes.
- Tongues: Divination; Grant a creature the ability to understand any spoken language, and to be understood.
- Water Walk: Transmutation; Ritual; Grant creatures the ability to walk on liquid surfaces.