A cantrip is a special type of spell that’s weaker than other spells but can be used with greater freedom and flexibility. Casting a cantrip doesn’t use up your spell slots; you can cast a cantrip at will, any number of times per day.
- Blade Ward: Abjuration; Ward against weapons for 1 round.
- Dancing Lights: Evocation; Create four floating lights you can move.
- Friends: Enchantment; Gain advantage in social situations, but risk the wrath of your target.
- Light: Evocation; Make an object glow.
- Mage Hand: Conjuration; Command a floating hand to move objects.
- Mending: Transmutation; Conduct simple repairs with magic.
- Message: Transmutation; Speak a message to a distant creature, who can reply.
- Minor Illusion: Illusion; Create a simple sound or image that lasts a short time.
- Prestidigitation: Transmutation; Perform minor (arcane) magical tricks.
- Thunderclap: Evocation; Damage nearby creatures with a burst of thunderous sound.
- True Strike: Divination; Magical guidance aids the next attack roll.
- Vicious Mockery: Enchantment; Hurt someone's feelings so bad, it hurts them physically and hinders them.