- Antipathy/Sympathy: Enchantment; Attract or repel creatures of your choice.
- Dominate Monster: Enchantment; Beguile a creature of your choice.
- Feeblemind: Enchantment; Blast the mind of a creature, attempting to shatter its intellect and personality.
- Glibness: Transmutation; Make yourself supernaturally glib and charismatic.
- Mind Blank: Abjuration; Render a creature immune to psychic damage, charm, and any ability or spell that senses emotions of reads minds.
- Power Word: Stun: Enchantment; Utter a word of power that can render a target stunned.