- Animate Objects: Transmutation; Cause objects to come to life at your command.
- Awaken: Transmutation; Grant a huge or smaller plant or beast a higher intelligence and the gift of speech.
- Dominate Person: Enchantment; Attempt to beguile a humanoid that you can see within range.
- Dream: Illusion; A spell which can shape a creature's dreams.
- Geas: Enchantment; Place a magical command on a creature, forcing it to carry out some service or refrain from some action or course of activity as you decide.
- Greater Restoration: Abjuration; Touch a creature with positive energy, undoing debilitating effects.
- Hold Monster: Enchantment; Paralyze any non-undead creature.
- Legend Lore: Divination; Gain a brief summary of significant lore about a person, place, or thing.
- Mass Cure Wounds: Evocation; Release a wave of healing energy.
- Mislead: Illusion; Become invisible while also creating an illusory double to misdirect observers.
- Modify Memory: Enchantment; Attempt to reshape another creature's memories.
- Planar Binding: Abjuration; Attempt to bind a celestial, an elemental, a fey, or a fiend to your service.
- Raise Dead: Necromancy; Return a dead creature to life, provided it has been dead no longer than 10 days.
- Rary's Telepathic Bond: Divination; Ritual; Forge a telepathic link among up to eight willing creatures.
- Scrying: Divination; See and hear a particular creature of your choice on the same plane of existence as you.
- Seeming: Illusion; Change the appearance of any number of creatures within range.
- Skill Empowerment: Transmutation; Grant a creature expertise in one skill.
- Synaptic Static: Enchantment; Cauce an explosion ot psychic energy.
- Teleportation Circle: Conjuration; Create a magical circle capable of teleporting you to other, permanent teleportation circles.