- Antagonize: Enchantment; Whisper antagonizing words that cause psychic damage and cause the target to lash out a nearby creature.
- Bestow Curse: Necromancy; Curse a foe with various debilities.
- Catnap: Enchantment; Allow creatures to take a quick nap that counts as a short rest.
- Clairvoyance: Divination; Create an invisible sensor that allows you to see or hear a location from a distance.
- Dispel Magic: Abjuration; Force the lasting effects of a spell to end.
- Enemies Abound: Enchantment; Reach into a creature's mind and cause it to lose the ability to distinguish friend from foe.
- Fast Friends: Enchantment; Charm a humanoid to cause to it to perform tasks you ask of it for the duration.
- Fear: Illusion; Instill fear in the mind of a creature.
- Feign Death: Necromancy; Ritual; Cause a creature to enter a state indistinguishable from death.
- Glyph of Warding: Abjuration; Inscribe a glyph that creates magical effects triggered by other creatures.
- Hypnotic Pattern: Illusion; Create a twisting pattern of colors that can incapacitate creatures.
- Intellect Fortress: Abjuration; Grant a creature resistance to psychic damage, as well as advantage on mental saves.
- Leomund's Tiny Hut: Evocation; Ritual; Create a small dome of force to shelter inside.
- Major Image: Illusion; Create the image of an object, a creature, or some other visible phenomenon.
- Mass Healing Word: Evocation; Call out words of restoration that can heal multiple creatures.
- Motivational Speech: Enchantment; Grant creatures temporary hit points, advantage on wisdom saving throws, and advantage against creatures that strike them.
- Nondetection: Abjuration; Hide a target from divination magic.
- Plant Growth: Transmutation; Cause plants in an area to become thick and overgrown, or enrich the land for 1 year.
- Sending: Evocation; Send a short message to a creature with which you are familiar.
- Slow: Transmutation; Make a creature move slower and limit its ability to take actions.
- Speak with Dead: Necromancy; Ask five questions of a corpse.
- Speak with Plants: Transmutation; Imbue plants with limited sentience and animation.
- Stinking Cloud: Conjuration; Conjure a cloud of yellow, nauseating gas.
- Tongues: Divination; Grant a creature the ability to understand any spoken language, and to be understood.