- Aid: Abjuration; Bolster your allies with toughness, granting them additional hit points.
- Animal Messenger: Enchantment; Compel an animal to deliver a message.
- Blindness/Deafness: Necromancy; Blind or deafen a foe.
- Borrowed Knowledge: Divination; Gain proficiency in a skill you are not already proficient with.
- Calm Emotions: Enchantment; Attempt to suppress strong emotions in a group of people.
- Cloud of Daggers: Conjuration; Create a small cloud of spinning daggers at a point you designate.
- Crown of Madness: Enchantment; Drive a creature mad with a twisted crown of iron and force it to attack creatures you choose.
- Detect Thoughts: Divination; Gain the ability to peer into another creatures mind and read their thoughts.
- Enhance Ability: Transmutation; Bolster a creatures attributes with magical effects.
- Enlarge/Reduce: Transmutation; Cause a creature to grow larger or smaller.
- Enthrall: Enchantment; Charm a creature so they have difficulty noticing anyone other than you.
- Gift of Gab: Enchantment; Alter the last six seconds of conversation in another creature's memory.
- Heat Metal: Transmutation; Cause a manufactured metal object to radiant painful heat.
- Hold Person: Enchantment; Cause a humanoid of your choice to become paralyzed on the spot.
- Invisibility: Illusion; Grant a creature temporary invisibility which ends if the creature takes hostile action.
- Kinetic Jaunt: Transmutation; Magically empower your own movement.
- Knock: Transmutation; Cause a door, a box, a chest, set of manacles, or other object to become unlocked, unstuck, or unbarred.
- Lesser Restoration: Abjuration; Touch a creature to end one condition affecting it.
- Locate Animals or Plants: Divination; Ritual; Describe or name a type of beast or plant and discover the direction or distance of it within 5 miles.
- Locate Object: Divination; Describe or name an object and discover the direction and distance to it within 1000 feet.
- Magic Mouth: Illusion; Ritual; Implant a message within an object with specific trigger conditions.
- Mirror Image: Illusion; Create illusory duplicates to confuse your foes.
- Nathair's Mischief: Illusion; Fill an area with fey and draconic magic with unpredictable results.
- Phantasmal Force: Illusion; Craft an illusion that takes root in the mind of a creature, real enough to potentially cause harm.
- Pyrotechnics: Transmutation; Transform existing fire into fireworks or billowing smoke.
- See Invisibility: Divination; Gain the ability to see invisible creatures and objects, as well as peer into the Ethereal plane.
- Shatter: Evocation; Create a sudden explosion of sonic force that inflicts thunder damage.
- Silence: Illusion; Ritual; Create an area in which no sound can pass.
- Skywrite: Transmutation; Ritual; Cause up to 10 words to appear in the sky as clouds.
- Spray Of Cards: Conjuration; Spray a cone of spectral cards cause injury and blind foes.
- Suggestion: Enchantment; Suggest a course of action that the charmed creature feels compelled to undertake.
- Warding Wind: Evocation; Create a strong wind around yourself that inhibits other creatures.
- Zone of Truth: Enchantment; Create a magical zone in which creatures are compelled to tell the truth.