Barbarian Primal Paths version 2.1.1 by Laserllama
The Path of the Berserker was originally published in the Player's Handbook , and is accepted as an underwhelmingsubclass for the barbarian. The Alternate Berserker below isan attempt to bring this Primal Path up to par with the otherofficial barbarian subclasses.
The savage warriors known as berserkers live for the chaos of battle. For these Barbarians, their Rage is a manifestation of their lust for violence and destruction. Often found on the front lines of battle, berserkers only feel fully alive when they are risking life and limb to test their might against their foes.
3rd-Level Path of the Berserker Feature
Your fury surpasses that of even other Barbarians. When you Rage, you can enter a Frenzied Rage. For the duration of a Frenzied Rage you can make a melee weapon attack as a bonus action on each turn, including the bonus action you used to enter your Frenzied Rage.
You can use this feature once with no negative effects, but for each additional time you do so before you finish a long rest, you suffer 1 level of exhaustion at the end of that Rage.
6th-Level Path of the Berserker Feature
You give yourself over completely to your Rage. While Raging, you immune to the charmed and frightened conditions. If you are charmed or frightened when you enter a Rage, the effect is suspended for the duration of that Rage.
Moreover, while you are in a Frenzied Rage, you can ignore the effects of any levels of exhaustion you currently have.
10th-Level Path of the Berserker Feature
Your menacing presence strikes fear into the hearts of your foes. As a bonus action, you can and force a creature within 30 feet that can see or hear you to make a Wisdom saving throw (DC equals 8 + your proficency bonus + your Strength modifier). On a failed save, the creature is frightened of you for one minute. It can repeat the saving throw at the end of each of its turns, ending the effect on a success.
If a creature succeeds on its saving throw against this feature, it is immune to this effect for the next 24 hours.
You can use this feature a number of times equal to you Constitution modifier (minimum of once), and you regain all of your expended uses each time you finish a long rest.
10th-Level Path of the Berserker Feature
You can draw on the spark of fury within you to restore your stamina. Each time you finish a short rest, you can choose to reduce your current level of exhaustion by 1.
Once you use this feature to reduce your exhaustion level you must finish a long rest before you can do so again.
14th-Level Path of the Berserker Feature
Your fury knows no bounds. When you take damage from a creature you can see, you can use your reaction to make a single melee or thrown weapon attack against that creature. You can make this reaction attack as a Reckless Attack.