Barbarian Primal Paths version 2.1.1 by Laserllama
The Path of the Battlerager was originally published in the Sword Coast Adventurer's Guide, and is widely accepted as an underwhelming subclass for the Barbarian. The Alternate Battlerager presented here is an attempt to bring this Primal Path up to par with the other official barbarian subclasses.
3rd-Level Path of the Battlerager Feature
You are a student of both forge and fury, and have gained the skills necessary to maintain your unique Spiked Armor. You gain proficiency with smith's tools, and have advantage on any smith's tools checks you make related to armor.
You also gain proficiency with heavy armor, and can Rage while you are wearing heavy armor without the drawbacks.
3rd-Level Path of the Battlerager Feature
You have learned to modify your armor so you can use it as a weapon. Over the course of an hour, which can be during a short or long rest, you can use smith's tools to affix spikes to a set of armor, turning it into Spiked Armor. Spiked Armor has the following properties, but only when worn by you:
At certain levels, the of your Spiked Armor increases: at 5th level (1d6), 11th level (1d8), and 17th level (1d12).
6th-Level Path of the Battlerager Feature
The thrill and danger of battle ignite your fighting spirit. Once per turn when you make a Reckless Attack while Raging, you gain temporary hit points equal to your Constitution modifier (minimum of 1). If any of these temporary hit points remain when your Rage ends, the immediately dissipate.
In addition, you can turn magical armor into Spiked Armor.
10th-Level Path of the Battlerager Feature
Your battle fury compels you to throw yourself into danger. You can take the Dash action as a bonus action while Raging. Immediately after you take the Dash action, if you end your movement adjacent to a creature, you may also make a single Spiked Armor attack as part of the same bonus action.
14th-Level Path of the Battlerager Feature
When a creature hits you with a melee attack while you are Raging and wearing your Spiked Armor, it takes piercing damage equal to your Strength modifier.
If you are conscious, you can use your reaction to replace this damage with the damage from a Spiked Armor attack.