- Ashardalon's Stride: Transmutation; Flames blast from your feet, increasing movement speed and causing damage to adjacent creatures.
- Blink: Transmutation; Randomly transition back and forth between the material plane and the ethereal plane.
- Catnap: Enchantment; Allow creatures to take a quick nap that counts as a short rest.
- Create Food and Water: Conjuration; Conjure enough food and water for up to 15 people.
- Dispel Magic: Abjuration; Force the lasting effects of a spell to end.
- Elemental Weapon: Transmutation; Cause a weapon to become magical and deal additional damage for the duration.
- Flame Arrows: Transmutation; Touch a quiver and cause ammo taken from it to deal additional fire damage.
- Fly: Transmutation; Grant a creature the ability to fly.
- Galder's Tower: Conjuration; Conjure a two-story tower made of stone, wood, or similar suitably sturdy materials.
- Glyph of Warding: Abjuration; Inscribe a glyph that creates magical effects triggered by other creatures.
- Haste: Transmutation; Cause a creature to move faster and granting them an extra action.
- Incite Greed: Enchantment; Charm a creature to make them desire the gem enchanted by this spell.
- Intellect Fortress: Abjuration; Grant a creature resistance to psychic damage, as well as advantage on mental saves.
- Leomund's Tiny Hut: Evocation; Ritual; Create a small dome of force to shelter inside.
- Protection from Energy: Abjuration; Grant a creature resistance to a certain type of damage.
- Revivify: Necromancy; Revive a creature that has died in the last minute.
- Tiny Servant: Transmutation; Cause a tiny, nonmagical object to sprout arms and legs and follow simple commands.
- Water Breathing: Transmutation; Ritual; Grant creatures the ability to breathe water.
- Water Walk: Transmutation; Ritual; Grant creatures the ability to walk on liquid surfaces.