- Absorb Elements: Abjuration; React to gain Resistance to a type of elemental damage, and then retaliate with the same.
- Alarm: Abjuration; Ritual; Be alerted if a creature enters a warded area.
- Catapult: Transmutation; Magically fling objects with incredible force.
- Cure Wounds: Evocation; Mend the wounds of a creature you can touch.
- Detect Magic: Divination; Ritual; Sense the presence of magic, and school of magic if any, within a close proximity.
- Disguise Self: Illusion; Cast a simple illusory disguise over yourself.
- Expeditious Retreat: Transmutation; Gain the ability to dash as a bonus action for the duration.
- Faerie Fire: Evocation; Create an area of magical light that makes creatures easier to hit and disrupts invisibility.
- False Life: Necromancy; Bolster yourself with temporary hit points.
- Feather Fall: Transmutation; Slow your falling speed to avoid falling damage.
- Grease: Conjuration; Create an area of slick grease.
- Identify: Divination; Ritual; Learn the properties of a magic item you touch.
- Jump: Transmutation; Touch a creature to increase their jump range.
- Longstrider: Transmutation; Touch a creature to increase their movement speed.
- Purify Food and Drink: Transmutation; Ritual; Magically purify food and drink of poison and disease.
- Sanctuary: Abjuration; Ward a creature against attack, so long as the warded creature causes no harm.
- Snare: Abjuration; Lay a magical snare trap to restrain creatures that trigger it.
- Tasha's Caustic Brew: Evocation; A long, narrow stream of acid leaps from your hands.